Pistacho is the design of an interactive system that supports the development of the phonological awareness of blind children, who are studying early grades. The acquisition of this ability allows to recognize, segment and decompose the phonemes (sounds) that make up a word, helping children develop skills such as reading and writing.

For a blind child this is an arduous process because they do not have one of the greatest sources of information that the human being has (sight), for this reason, alternative mechanisms must be proposed to supply this need.

Role

UX Research
UI Design
Fullstack Developer

Team

Nataly Betancur
Isabella Sanchez 

Year

2017 – 2018
(One year)

Problem

Reading and writing are intellectual processes that cover aspects beyond the transcription of graphemes or the interpretation of phonemes. To achieve these competencies the process begins with different levels. Between these levels and as the initiation of the process, is the acquisition of phonological awareness.

Aim

Implement an interactive system that works as a teaching tool to support blind children between 5 and 7 years old in the development of phonological awareness of the vowels of the Spanish language.

Solution

The solution consists of 2 components, the first is an application that will allow control of the activities that the monster will execute (hardware component), registration of information, and visualization of the progress of each child.
On the other hand, the hardware component will allow interaction between the child and the system in the classroom. The hardware component consists of a token-eating monster

UX Person

Robert is 7 years old and lives in Cali with her parents, he is totally blind and studies at the institute for blind and deaf children in his city.

Goals
He wants to be a doctor when he grows up.
He wants to read stories to his brothers.
He wants to have a pet.

Frustrations
Not being able to read books at home.
Not being able to play in the park with their neighbors.

UX Person

Carolina is a kindergarten grade teacher at the institute for blind and deaf children in the city of Cali.

Goals
She wants her students to get into reading.

She wants blind children to have more opportunities in society.

Frustrations
That schools are not qualified to educate blind children

That technological advances do not make the lives of blind people easier

#00C8F1

#004E6A

#00F0FB

#FA593B

Hardware system prototype

2D

3D

Internal structure

Real

Pieces (Vowels)

The pieces, five in total, were different geometric figures that represented the vowels, on one side they had a texture and on the other they had the vowel written both in braille and in letters for children with low vision, these were the means of interaction between the hardware system and the child

Vowel face

Texture face

Pistacho is the design of an interactive system that supports the development of the phonological awareness of blind children, who are studying early grades. The acquisition of this ability allows to recognize, segment and decompose the phonemes (sounds) that make up a word, helping children develop skills such as reading and writing.

For a blind child this is an arduous process because they do not have one of the greatest sources of information that the human being has (sight), for this reason, alternative mechanisms must be proposed to supply this need.

Role

UX Research
UI Design
Fullstack Developer

Team

Nataly Betancur
Isabella Sanchez 

Year

2017 – 2018
(One year)

Problem

Reading and writing are intellectual processes that cover aspects beyond the transcription of graphemes or the interpretation of phonemes. To achieve these competencies the process begins with different levels. Between these levels and as the initiation of the process, is the acquisition of phonological awareness.

Aim

Implement an interactive system that works as a teaching tool to support blind children between 5 and 7 years old in the development of phonological awareness of the vowels of the Spanish language.

Solution

The solution consists of 2 components, the first is an application that will allow control of the activities that the monster will execute (hardware component), registration of information, and visualization of the progress of each child.
On the other hand, the hardware component will allow interaction between the child and the system in the classroom. The hardware component consists of a token-eating monster

UX Person

Robert is 7 years old and lives in Cali with her parents, he is totally blind and studies at the institute for blind and deaf children in his city.

Goals
He wants to be a doctor when he grows up.
He wants to read stories to his brothers.
He wants to have a pet.

Frustrations
Not being able to read books at home.
Not being able to play in the park with their neighbors.

UX Person

Carolina is a kindergarten grade teacher at the institute for blind and deaf children in the city of Cali.

Goals
She wants her students to get into reading.

She wants blind children to have more opportunities in society.

Frustrations
That schools are not qualified to educate blind children

That technological advances do not make the lives of blind people easier

#00C8F1

#004E6A

#00F0FB

#FA593B

Hardware system prototype

2D                               3D

Internal structure                     Real

Pieces (Vowels)

The pieces, five in total, were different geometric figures that represented the vowels, on one side they had a texture and on the other they had the vowel written both in braille and in letters for children with low vision, these were the means of interaction between the hardware system and the child

Software system prototype

Low fidelity prototype

Software system prototype

High fidelity prototype

Usability test

Method: Formal experiments
Preparation

Results

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