Pistacho is the design of an interactive system that supports the development of the phonological awareness of blind children, who are studying early grades. The acquisition of this ability allows to recognize, segment and decompose the phonemes (sounds) that make up a word, helping children develop skills such as reading and writing.
For a blind child this is an arduous process because they do not have one of the greatest sources of information that the human being has (sight), for this reason, alternative mechanisms must be proposed to supply this need.
Role
UX Research UI Design Fullstack Developer
Team
Nataly Betancur Isabella Sanchez
Year
2017 – 2018 (One year)
Problem
Reading and writing are intellectual processes that cover aspects beyond the transcription of graphemes or the interpretation of phonemes. To achieve these competencies the process begins with different levels. Between these levels and as the initiation of the process, is the acquisition of phonological awareness.
Aim
Implement an interactive system that works as a teaching tool to support blind children between 5 and 7 years old in the development of phonological awareness of the vowels of the Spanish language.
Solution
The solution consists of 2 components, the first is an application that will allow control of the activities that the monster will execute (hardware component), registration of information, and visualization of the progress of each child. On the other hand, the hardware component will allow interaction between the child and the system in the classroom. The hardware component consists of a token-eating monster
UX Person
Robert is 7 years old and lives in Cali with her parents, he is totally blind and studies at the institute for blind and deaf children in his city.
Goals He wants to be a doctor when he grows up. He wants to read stories to his brothers. He wants to have a pet.
Frustrations Not being able to read books at home. Not being able to play in the park with their neighbors.
UX Person
Carolina is a kindergarten grade teacher at the institute for blind and deaf children in the city of Cali.
Goals She wants her students to get into reading. She wants blind children to have more opportunities in society.
Frustrations That schools are not qualified to educate blind children That technological advances do not make the lives of blind people easier
#00C8F1
#004E6A
#00F0FB
#FA593B
Hardware system prototype
2D
3D
Internal structure
Real
Pieces (Vowels)
The pieces, five in total, were different geometric figures that represented the vowels, on one side they had a texture and on the other they had the vowel written both in braille and in letters for children with low vision, these were the means of interaction between the hardware system and the child
Vowel face
Texture face
Pistacho is the design of an interactive system that supports the development of the phonological awareness of blind children, who are studying early grades. The acquisition of this ability allows to recognize, segment and decompose the phonemes (sounds) that make up a word, helping children develop skills such as reading and writing.
For a blind child this is an arduous process because they do not have one of the greatest sources of information that the human being has (sight), for this reason, alternative mechanisms must be proposed to supply this need.
Role
UX Research UI Design Fullstack Developer
Team
Nataly Betancur Isabella Sanchez
Year
2017 – 2018 (One year)
Problem
Reading and writing are intellectual processes that cover aspects beyond the transcription of graphemes or the interpretation of phonemes. To achieve these competencies the process begins with different levels. Between these levels and as the initiation of the process, is the acquisition of phonological awareness.
Aim
Implement an interactive system that works as a teaching tool to support blind children between 5 and 7 years old in the development of phonological awareness of the vowels of the Spanish language.
Solution
The solution consists of 2 components, the first is an application that will allow control of the activities that the monster will execute (hardware component), registration of information, and visualization of the progress of each child. On the other hand, the hardware component will allow interaction between the child and the system in the classroom. The hardware component consists of a token-eating monster
UX Person
Robert is 7 years old and lives in Cali with her parents, he is totally blind and studies at the institute for blind and deaf children in his city.
Goals He wants to be a doctor when he grows up. He wants to read stories to his brothers. He wants to have a pet.
Frustrations Not being able to read books at home. Not being able to play in the park with their neighbors.
UX Person
Carolina is a kindergarten grade teacher at the institute for blind and deaf children in the city of Cali.
Goals She wants her students to get into reading. She wants blind children to have more opportunities in society.
Frustrations That schools are not qualified to educate blind children That technological advances do not make the lives of blind people easier
#00C8F1
#004E6A
#00F0FB
#FA593B
Hardware system prototype
2D 3D
Internal structure Real
Pieces (Vowels)
The pieces, five in total, were different geometric figures that represented the vowels, on one side they had a texture and on the other they had the vowel written both in braille and in letters for children with low vision, these were the means of interaction between the hardware system and the child